Before we begin
Even though this is no RPG, some initial player customization is in order.
These are the skills used for this particular story:
- Aim: proficiency with firearms.
- Stab: proficiency with close-range weapons.
- Perception: how effectively the player spots what is hidden.
- Survival: how easily the player gets out of a tight spot.
Now, let's decide on the importance you give to these skills.